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Tharian Pyromancer

Tharian pyromancers are elementalists who tap into the elemental plane of fire to power their abilities, they are masters of fire.

Alignment: Any

Hit Dice: d8

Class Skills

The Sky Lords class skills are Acrobatics (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (All) (Int), Perception (Wis), Profession (Int), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis).

Skill Ranks per Level: 2+ Int modifier.


Table: Tharian Pyromancer
Level   Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
SpecialElemental EssencesSpells KnownMaximum Spell Level
1st+0+0+2+2Fire bolt 1d6, fire resistance, elemental essences, infravision 60 ft., spells941
2nd+1+0+3+3Evasion1841
3rd+2+1+3+3Fire bolt 2d62741
4th+3+1+4+4Smoke vision3652
5th+3+1+4+4Fire bolt 3d64552
6th+4+2+5+5Tharian flames (lesser)5463
7th+5+2+5+5Fire bolt 4d66363
8th+6/+1+2+6+6Fire aura (lesser)7274
9th+6/+1+3+6+6Fire bolt 5d68174
10th+7/+2+3+7+7Pyrotechnics9085
11th+8/+3+3+7+7Fire bolt 6d69985
12th+9/+4+4+8+8Tharian flames10896
13th+9/+4+4+8+8Fire bolt 7d611796
14th+10/+5+4+9+9Wings of flame126107
15th+11/+6/+1+5+9+9Fire bolt 8d6135107
16th+12/+7/+2+5+10+10Fire subtype144118
17th+12/+7/+2+5+10+10Fire bolt 9d6153118
18th+13/+8/+3+6+11+11Fire aura162129
19th+14/+9/+4+6+11+11Fire bolt 10d6171129
20th+15/+10/+5+6+12+12Tharian pyromancer180139

Class Features

All of the following are class features of the tharian pyromancer.

Weapon and Armor Proficiency: Tharian pyromancers are proficient with all simple weapons plus 2 additional weapon of their choice. Tharian pyromancers are proficient with light and medium armor. They are not proficient with shields.

Fire Bolt [elemental bolt] (Su): Tharian pyromancers are capable of producing a bolt of fire. The fire bolt deals up to the amount of damage listed on Table: Tharian Pyromancer. The fire bolt has a range of up to 10 feet per tharian pyromancer class level and requires a Ranged Attack roll to strike the target. Only a single fire bolt may be fired per round but the tharian pyromancer may divide the damage dice up into multiple fire bolts if they are able to make more than one attack per round—such as due to a high enough Base Attack Bonus, use of the haste spell, or some other means—. It is a standard action to fire a single fire bolt or a full attack action to fire multiple fire bolts. A fire bolt is usable at-will.

Fire Resistance (Ex): Tharian pyromancers possess fire resistance 10 +1 per tharian pyromancer level.

Elemental Essences: The elemental essences are a measure of how much elemental power a tharian pyromancer possesses, the number of elemental essences possessed by a tharian pyromancer determines how often they can use some of their abilities. The elemental essences possessed by a tharian pyromancer are composed of fire essences. Elemental essences are restored after 8 hours of uninterrupted rest. Tharian pyromancers gain a number of bonus elemental essences depending on their tharian pyromancer level and their Constitution score (see Table: Bonus Elemental Essences by Tharian Pyromancer Level & Constitution Score).

Table: Bonus ElementalEssences by Tharian Pyromancer Level & Constitution Score
 Constitution Score
Level10-1112-1314-1516-1718-1920-2122-2324-2526-2728-2930-3132-33
1st01234567891011
2nd01234567891011
3rd0246810121416182022
4th0246810121416182022
5th03691215182124273033
6th03691215182124273033
7th048121620242832364044
8th048121620242832364044
9th0510152025303540455055
10th0510152025303540455055
11th0612182430364248546066
12th0612182430364248546066
13th0714212835424956637077
14th0714212835424956637077
15th0816243240485664728088
16th0816243240485664728088
17th0918273645546372819099
18th0920273645546372819099
19th0102230405060708090100110
20th0102430405060708090100110

Spells: A tharian pyromancer possesses an extremely limited number of spells known (see Table: Tharian Pyromancer) that they can cast by using their elemental essences. A tharian pyromancers spells follow all the rules of normal spellcasting. To cast a tharian pyromancer spell requires that the tharian pyromancer temporarily spend a number of elemental essences equal to the spell level—1 elemental essence for a level 1 spell, 5 elemental essences for a level 5 spells, and so on—. The save DC for a tharian pyromancer's spells is DC 10 + Spell Level + Constitution modifier. For a list of spells that a tharian pyromancer can learn see Tharian Pyromancer Spell List

Evasion: The tharian pyromancer gains evasion. If exposed to any effect that normally allows them to attempt a Reflex saving throw for half damage, the tharian pyromancer takes no damage with a successful saving throw. The evasion ability can only be used if the tharian pyromancer is waring light or no armor.

Infravision (Ex): Tharian pyromancers possess infravision out to 60 feet.

Smoke Vision (Ex): The tharian pyromancer can see perfectly in smoky conditions (such as those created by pyrotechnics).

Tharian Flames, Lesser (Su): The tharian pyromancers flames burn unnaturally hot. The tharian pyromancer ignores all resistances to fire.

Fire Aura, Lesser (Su): The tharian pyromancer is surrounded by an aura of intense heat. All creatures with 5 feet take 1d6 points of fire damage at the beginning of the tharian pyromancer's turn.

Pyrotechnics (Sp): The tharian pyromancer can use pyrotechnics as the spell at-will.

Tharian Flames (Su): The tharian pyromancer can completely ignores all fire resistances and fire immunities. Creatures that are normally capable of absorbing fire are unable to absorb the tharian pyromancer's flames.

Wings of flame (Su): The tharian pyromancer can manifest a pair of fiery wings that allows them to fly at a speed equal to twice their base land speed with average maneuverability.

Fire Subtype (Ex): The tharian pyromancer gains the fire subtype. This makes them immune to fire but vulnerable to cold, that means they take +50% more damage from cold effects regardless of if a saving throw is allowed or a successful save is made against the effect.

Fire Aura (Su): The flames surrounding the tharian pyromancer now deal 2d6 points of fire damage out to 10 feet.

Tharian Pyromancer: The elemental energy flowing through the tharian pyromancers body has transformed them into an elemental being, the tharian pyromancer gains the following benefits:

  • — Darkvision 60 feet
  • — No longer needs to breathe, eat, or sleep
  • — Immunity to bleed, paralysis, poison, sleep effects, and stunning.
  • — Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
  • — Type changes to Outsider (elemental, native)
  • — The tharian pyromancer no longer ages or risks dieing of old age. They cannot be magically aged and they do not suffer any penalties for their age, however, any penalties related to age that have already taken effect remain. Age bonuses still accrue normally.

Tharian Pyromancer Spell List

Spells used by a tharian pyromancer are a one-time magical effect. A tharian pyromancer does not need to prepare spells ahead of time, they can spontaneously cast any spell that they know by paying the appropriate of amount elemental essences. The save DC for the tharian pyromancer's spells is 10 + Spell Level + Constitution modifier.

0-Level Tharian Pyromancer Spells

1st-Level Tharian Pyromancer Spells

2nd-Level Tharian Pyromancer Spells

3rd-Level Tharian Pyromancer Spells

4th-Level Tharian Pyromancer Spells

5th-Level Tharian Pyromancer Spells

  • Contact Other Plane: Lets you ask question of extraplanar entity.
  • Plane Shift F: As many as 8 subjects travel to another plane.
  • Teleport: Instantly transports you as far as 100 miles per level.
  • True Seeing M: Lets you see all things as they really are.

6th-Level Tharian Pyromancer Spells

7th-Level Tharian Pyromancer Spells

8th-Level Tharian Pyromancer Spells

9th-Level Tharian Pyromancer Spells

  • Gate M [Fire]: Connects two planes for travel or summoning creatures that possess the fire subtype.
  • Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.