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Elemental Savant v2


Alignment: Any

Hit Dice: d6


To qualify to become an elemental savant, a character must fulfil all of the following criteria.

Alignment: Any

Feat(s): Maximize Spell, Spell Focus (evocation)

Skill(s): Knowledge (Arcana) 5 ranks, Knowledge (planes) 5 ranks, Knowledge (any one element) 5 ranks, Spellcraft 5 ranks.

Spellcasting: Ability to cast level 3 spells. Must be able to cast at least 3 spells with an energy type matching your chosen element.

Table: The Elemental Savant
1st+0+0+0+1Energy resistance, elemental specialization, elemental bolt 1d6+1 level of existing class
2nd+1+1+1+1Elemental focus +1+1 level of existing class
3rd+1+1+1+2Energy conversion+1 level of existing class
4th+2+1+1+2Elemental bolt 2d6+1 level of existing class
5th+2+2+2+3Elemental familiar+1 level of existing class
6th+3+2+2+3Elemental focus +2+1 level of existing class
7th+3+2+2+4Elemental bolt 3d6+1 level of existing class
8th+4+3+3+4Elemental subtype+1 level of existing class
9th+4+3+3+5Elemental focus +3+1 level of existing class
10th+5+3+3+5Elemental bolt 4d6, elemental insight+1 level of existing class

Class Skills

The elemental savant's class skills (and the key ability for each skill) are: Acrobatics (Dex), Bluff (Cha), Craft (Int), Intimidate (Cha), Knowledge (all) (Int), Profession (Wis), Spellcraft (Int), and Survival (Wis).

Skill Ranks per Level 2 + Int modifier.

Class Features

All of the following are class features of the Elemental Savant prestige class.

Weapons And Armor Proficiency: Elemental savants gain no proficiency with any weapon or armor.

Spellcasting: When a new elemental savant level is gained, the character gains new spells per day as if they had also gained a level in a spellcasting class they belonged to before adding the prestige class. They do not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if they are a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more then one spellcasting class before becoming an elemental savant, they must decide to which class they add the new level for purposes of determining spells per day.

Elemental Specialization: Choose one of the following elements, the element you choose determines what abilities you are granted from this class. Your chosen elemental also determines your opposing element. An elemental savant is not capable of casting spells that possess the energy type of their opposing element.

Table: Elemental Specialization Opposing Elements
Chosen ElementOpposing Element
FireCold & Water

Energy Resistance: At 1st level an elemental savant gains resistance 10 to their chosen element. At 4th level this increases to resistance 20, and at 7th level it increases to resistance 30.

Elemental Bolt (Su): Using a Standard action an elemental savant can channel elemental energy into a destructive bolt. This bolt deals 1d6 points of elemental damage that matches the elemental savants chosen element and has a range increment of 10 ft. per elemental savant class level. For every 3 elemental savant class levels possessed, the elemental bolts damage increases by +1d6 damage (at 4th, 7th, 10th level, and every 3 levels after). This ability requires a standard action to use and is usable at-will, striking your target requires a ranged touch attack.

Elemental Focus: At 2nd level and every 4 levels after (6th, 10th, etc), an elemental savant gains a +1 stacking bonus to their caster level when casting spells with an energy type that matches their chosen element and a +1 to the DC of those spells.

Energy Conversion: When casting a spell, you can change the spell so that it instead deals energy damage matching the type of your chosen element. This ability is a Free Action to use and is usable at-will.

Example: If an elemental savant (fire) were to cast a lightning bolt spell, could change the spell so that it instead uses fire instead of electricity.

Elemental Familiar: An elemental savant can summon an elemental creature to act as their familiar, the power of this creature depends on the elemental savant.

Table: Elemental Savant Familiar
Character LevelFamiliar Type
10thSmall Elemental (any)
11thMephit (any)
12thMedium Elemental (any)
16thLarge Elemental (any)
20thHuge Elemental (any)

If an elemental savant decides to not upgrade their existing familiar to a new more powerful one when they become available, then the elemental savants existing elemental familiar gained from this class feature has its Hit Dice increased by +1 HD for each level that the elemental savant is above the minimum level needed to acquire that familiar.

Elemental Subtype: You gain an elemental subtype that matches the energy type of your elemental specialization.

Elemental Insight (Ex): You have gained an understanding of your element that few others have, you have learned how to bypass the elemental resistance and immunity of creatures that are immune to your chosen element. Creatures that would otherwise be immune or resistant to your chosen element instead take full damage from your spells that have an energy type that matches your chosen element.